Now the output file 00000000.cws can be opened in JPEXS. | zip -> unzip size / offset | spaces before | info | Alternatively just hold shift and right-click the Offzip folder then choose "open command window here". Now open command line by running cmd.exe. It supports processing of CFX and SWF files which includes. Copy Offzip.exe into a folder like c:\offzip\. If you need a reliable tool for decompiling flash SWF files, JPEXS Free Flash Decompiler lets you easily extract and replace photos, audio, video, shapes and edit text found in such files. Using OffZip (for Windows OS) you can decompress the SWF. Use fileReference API to save AS3 bytes to disk. The bytes in swfBytes now can be saved as a file new.swf and this will open correctly in JPEXS. Trace("swfBytes length (DEFLATED) : " + swfBytes.length) //is 8,617,377 bytes? SwfBytes = zlibdecomp.uncompress( fileBytes ) //update with decompress version
Zlibdecomp = new Zlib //create new ZLIB instance in variable Public var swfBytes :ByteArray = new ByteArray įileBytes =. Public var fileBytes :ByteArray = new ByteArray Public var zlibdecomp :Zlib //create instance variable
JPEXS FREE FLASH DECOMPILER CS3 CODE
Try this code logic: import Zlib //do import of API Load (or read) your SWF file's bytes into an AS3 bytearray called fileBytes. (Find folder at: src/com/wirelust/as3zlib/). Get the library AS3ZLib and copy its as3zlib folder to same place as your Flash project.
One is by AS3 code and the other is by external (Windows) tool. Those first two bytes 78 DA means it has some ZLib compression ( eg: like (the last three bytes are the expected 43 57 53 of a normal SWF). Your file begins with 78 DA 00 43 40 BC BF 43 57 53 Usually a SWF file begins with bytes 43 57 53 ( eg: "CWS") or even bytes 46 57 53 ( eg: "FWS"). The first thing you should do when a file ( eg: swf, jpeg, mp3, mp4) does not open in any program, is to check if the format bytes are correct by using a hex editor. The SWF is not opening with JPEXS because it is compressed!!.